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Wild Vision: 3d album animal collection

00:02:17:06

How it all started

The 3D animal collection began as a personal project driven by my fascination with the natural world and a desire to push the boundaries of my 3D artistry. It all started with a simple idea: to capture the beauty and complexity of animals through hyper-realistic 3D models and animations.

Inspired by wildlife documentaries and the intricate details of nature, I wanted to create something that went beyond mere representation. My goal was to breathe life into these models, making them not just visually accurate, but also dynamically engaging.

The journey began with extensive research and reference gathering. I spent countless hours studying the anatomy, textures, and behaviors of various animals to ensure that my models would be as realistic as possible. This involved everything from examining high-resolution photographs and videos to consulting scientific resources for accurate details.

Next came the process of translating these observations into digital art. I meticulously sculpted each model, paying close attention to muscle structure, fur, and skin textures. The animation phase followed, where I focused on capturing natural movements and behaviors, adding a layer of realism that brings each animal to life.

Throughout this project, I experimented with advanced techniques in texturing, shading, and rigging, pushing my skills to new levels. The 3D album is not just a showcase of these efforts but also a reflection of my dedication to mastering the art of hyper-realism in 3D.

This collection is a testament to my passion for digital art and my commitment to creating works that resonate with both visual and emotional depth.

The first iteration

Creating the 3D animal collection involved a range of sophisticated tools and software to achieve the level of detail and realism that defines this project. Here’s a rundown of the key software used:

Blender:

Role: Primary tool for 3D modeling, sculpting, and animation. Features Utilized: Advanced sculpting tools, high-resolution texture painting, and realistic rendering engines like Cycles. ZBrush:

Role: Detailed sculpting and refinement. Features Utilized: High-resolution digital sculpting, texture detailing, and complex surface detailing. Substance Painter:

Role: Texturing and material creation. Features Utilized: Detailed painting of textures and materials, creating realistic surface details and finishes. Adobe Photoshop:

Role: Texture creation and image editing. Features Utilized: Creating and editing texture maps, fine-tuning details, and compositing. Marvelous Designer:

Role: Designing realistic clothing and fur simulations. Features Utilized: Creating and simulating complex clothing and fur effects for enhanced realism. Autodesk Maya:

Role: Rigging and animation. Features Utilized: Advanced rigging tools for animating complex characters, and keyframe animation techniques. Octane Render:

Role: High-quality rendering. Features Utilized: Real-time rendering capabilities, creating photorealistic final outputs. Adobe After Effects:

Role: Post-production and animation enhancements. Features Utilized: Adding visual effects, compositing, and fine-tuning animations for final presentation.

Thumbnail for my Clay Mockups 3D plugin